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DC Field | Value | Language |
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dc.contributor.author | Braniște, Ludmila | - |
dc.date.accessioned | 2023-04-27T08:25:04Z | - |
dc.date.available | 2023-04-27T08:25:04Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | Braniște, Ludmila. Educational quizz platforms for romanian as a foreign language: A case study of Kahoot . Timișoara: Politehnica University Press, 2022 Disponibil la https://doi.org/10.59168/NUME9404 | - |
dc.identifier.uri | http://primo.upt.ro:1701/primo-explore/search?query=any,contains,Educational%20quizz%20platforms%20for%20romanian%20as%20a%20foreign%20language:%20A%20case%20study%20of%20Kahoot&tab=default_tab&search_scope=40TUT&vid=40TUT_V1&lang=ro_RO&offset=0 Link Primo | - |
dc.identifier.uri | https://search.crossref.org/search/works?q=10.59168%2FNUME9404&from_ui=yes Link DOI | - |
dc.identifier.uri | https://sc.upt.ro/ro/publicatii/buletinul-stiintific/about Link Journal | - |
dc.description.abstract | The present paper is centred around the educational platform Kahoot and the assessment of its use as a teaching and learning aid at the lectures of the Romanian language for foreign students. With the advance of modern technology, teachers (belonging to the generation of digital migrants) face the necessity of adapting to the new type of thinking characteristic of the contemporary generation of students (digital natives) – the so-called clip thinking, which imposes the elaboration of new tools, mechanisms and strategies of teaching. Thus, today’s educational system sees the appearance of a great number of new digital products, some of which prove highly useful and even necessary when correctly implemented and exploited in language teaching. One of such resources is Kahoot – a quizz platform that can be used by language teachers to both reinforce and assess students’ knowledge and skills. The aim of this article is to look at this platform more closely, to analyse its advantages and disadvantages from the viewpoint of modern pedagogy by means of applying the criteria of the assessment of digital curricular products put forward by Constantin Cucoș, and, last but by no means least, to offer recommendations concerning its use in the real practice of teaching Romanian as a foreign language. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Timişoara: Editura Politehnica | en_US |
dc.relation.ispartofseries | Buletinul ştiinţific al Universităţii „Politehnica” din Timişoara, România. Seria limbi moderne, Vol. 21, Nr. 1 (2022) | - |
dc.subject | Kahoot | en_US |
dc.subject | Romanian as a foreign language | en_US |
dc.subject | Clip thinking | en_US |
dc.subject | Digital tools | en_US |
dc.subject | Educational platforms | en_US |
dc.subject | Preparatory year | en_US |
dc.subject | Articol | en_US |
dc.title | Educational quizz platforms for romanian as a foreign language: A case study of Kahoot [articol] | en_US |
dc.type | Article | en_US |
Appears in Collections: | Articole științifice/Scientific articles |
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File | Description | Size | Format | |
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BUPT_ART_Braniste Ludmila.pdf | 266.99 kB | Adobe PDF | View/Open |
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