Please use this identifier to cite or link to this item: https://dspace.upt.ro/xmlui/handle/123456789/5707
Full metadata record
DC FieldValueLanguage
dc.contributor.authorBraniște, Ludmila-
dc.date.accessioned2023-04-27T08:25:04Z-
dc.date.available2023-04-27T08:25:04Z-
dc.date.issued2022-
dc.identifier.citationBraniște, Ludmila. Educational quizz platforms for romanian as a foreign language: A case study of Kahoot . Timișoara: Politehnica University Press, 2022 Disponibil la https://doi.org/10.59168/NUME9404-
dc.identifier.urihttps://dspace.upt.ro/xmlui/handle/123456789/5707-
dc.identifier.urihttps://search.crossref.org/search/works?q=10.59168%2FNUME9404&from_ui=yes Link DOI-
dc.description.abstractThe present paper is centred around the educational platform Kahoot and the assessment of its use as a teaching and learning aid at the lectures of the Romanian language for foreign students. With the advance of modern technology, teachers (belonging to the generation of digital migrants) face the necessity of adapting to the new type of thinking characteristic of the contemporary generation of students (digital natives) – the so-called clip thinking, which imposes the elaboration of new tools, mechanisms and strategies of teaching. Thus, today’s educational system sees the appearance of a great number of new digital products, some of which prove highly useful and even necessary when correctly implemented and exploited in language teaching. One of such resources is Kahoot – a quizz platform that can be used by language teachers to both reinforce and assess students’ knowledge and skills. The aim of this article is to look at this platform more closely, to analyse its advantages and disadvantages from the viewpoint of modern pedagogy by means of applying the criteria of the assessment of digital curricular products put forward by Constantin Cucoș, and, last but by no means least, to offer recommendations concerning its use in the real practice of teaching Romanian as a foreign language.en_US
dc.language.isoenen_US
dc.publisherTimişoara: Editura Politehnicaen_US
dc.relation.ispartofseriesBuletinul ştiinţific al Universităţii „Politehnica” din Timişoara, România. Seria limbi moderne, Vol. 21, Nr. 1 (2022)-
dc.subjectKahooten_US
dc.subjectRomanian as a foreign languageen_US
dc.subjectClip thinkingen_US
dc.subjectDigital toolsen_US
dc.subjectEducational platformsen_US
dc.subjectPreparatory yearen_US
dc.subjectArticolen_US
dc.titleEducational quizz platforms for romanian as a foreign language: A case study of Kahoot [articol]en_US
dc.typeArticleen_US
Appears in Collections:Articole științifice/Scientific articles

Files in This Item:
File Description SizeFormat 
BUPT_ART_Braniste Ludmila.pdf266.99 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.