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Educational quizz platforms for romanian as a foreign language: A case study of Kahoot [articol]

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dc.contributor.author Braniște, Ludmila
dc.date.accessioned 2023-04-27T08:25:04Z
dc.date.available 2023-04-27T08:25:04Z
dc.date.issued 2022
dc.identifier.citation Braniște, Ludmila. Educational quizz platforms for romanian as a foreign language: A case study of Kahoot . Timișoara: Politehnica University Press, 2022 Disponibil la https://doi.org/10.59168/NUME9404
dc.identifier.uri http://primo.upt.ro:1701/primo-explore/search?query=any,contains,Educational%20quizz%20platforms%20for%20romanian%20as%20a%20foreign%20language:%20A%20case%20study%20of%20Kahoot&tab=default_tab&search_scope=40TUT&vid=40TUT_V1&lang=ro_RO&offset=0 Link Primo
dc.identifier.uri https://search.crossref.org/search/works?q=10.59168%2FNUME9404&from_ui=yes Link DOI
dc.identifier.uri https://sc.upt.ro/ro/publicatii/buletinul-stiintific/about Link Journal
dc.description.abstract The present paper is centred around the educational platform Kahoot and the assessment of its use as a teaching and learning aid at the lectures of the Romanian language for foreign students. With the advance of modern technology, teachers (belonging to the generation of digital migrants) face the necessity of adapting to the new type of thinking characteristic of the contemporary generation of students (digital natives) – the so-called clip thinking, which imposes the elaboration of new tools, mechanisms and strategies of teaching. Thus, today’s educational system sees the appearance of a great number of new digital products, some of which prove highly useful and even necessary when correctly implemented and exploited in language teaching. One of such resources is Kahoot – a quizz platform that can be used by language teachers to both reinforce and assess students’ knowledge and skills. The aim of this article is to look at this platform more closely, to analyse its advantages and disadvantages from the viewpoint of modern pedagogy by means of applying the criteria of the assessment of digital curricular products put forward by Constantin Cucoș, and, last but by no means least, to offer recommendations concerning its use in the real practice of teaching Romanian as a foreign language. en_US
dc.language.iso en en_US
dc.publisher Timişoara: Editura Politehnica en_US
dc.relation.ispartofseries Buletinul ştiinţific al Universităţii „Politehnica” din Timişoara, România. Seria limbi moderne, Vol. 21, Nr. 1 (2022)
dc.subject Kahoot en_US
dc.subject Romanian as a foreign language en_US
dc.subject Clip thinking en_US
dc.subject Digital tools en_US
dc.subject Educational platforms en_US
dc.subject Preparatory year en_US
dc.subject Articol en_US
dc.title Educational quizz platforms for romanian as a foreign language: A case study of Kahoot [articol] en_US
dc.type Article en_US


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